Let me finally discuss some changes in product packaging; they will are important for performance and reliability.

Understanding the Build Performance Issue

Many people complained about PostSharp performance and wondered if the new release would bring some improvement. The short answer is: yes.

The computing cost of PostSharp can be broken down into the following items:

  1. Initialization Time. It takes time to start a CLR process, load assemblies in the AppDomain, JIT-compile code, and so on. For long-running applications, you usually don't see the difference (we are talking of tenths of seconds), but PostSharp is a process that is typically triggered every couple of seconds, so this is really important.
  2. Processing Time. It's the time PostSharp takes to analyze and process your code and dependencies. Here, I want to be very clear: the code is extremely fast and very difficult to further optimize. PostSharp is designed from ground to be fast. For instance, some say that PostSharp parses the output of ILDASM. This is a myth; it is plainly false. PostSharp has a super-fast binary module reader written in unsafe C# code and doing a lot of pointer arithmetic (something I learned 15+ years ago on Turbo C 2.0).
  3. ILASM Time. Oh, yes. PostSharp relies on ILASM. This is true. There are excellent reasons for that: it was much cheaper to implement than a binary writer, has decent performance on Windows, makes it easier to debug code generators, and provides an extra layer verifying generated code. This was an excellent choice.

Therefore, there are 3 things we could do to improve build performance:

  1. Improve initialization time. That's what we did in PostSharp 2.0. I'll explain how below.
  2. Parallelize PostSharp processing. Ough. That's maybe the more difficult since all threads would access the same object model concurrently.
  3. Writing an binary module writer instead of MSIL. This is doable at a much lower cost than parallelizing. But even if we write a binary writer some time, we will never scrap the ILASM back-end.

Improvement in PostSharp 2.0: Initialization Time

With PostSharp 1.5, you had to install PostSharp and generate native images (ngen) to get decent initialization time. Otherwise, PostSharp was continuously JIT-compiled and your build time suffered. The problem is we can't just tell people to install PostSharp globally: in many teams, all build tools are checked in source control.

PostSharp 2.0 addresses this problem efficiently. First, it runs as a pipe server. When a project needs to be built, the pipe server is started, and it is stopped only after a long period of inactivity. So we don't have to continuously load and unload PostSharp.

But we only won the half of the battle. Since PostSharp loads your executable code and executes it (aspects are instantiated at build time), we need to create a new application domain for each assembly being processed. So anyway assemblies need to be loaded and JIT-compiled over and over again, unless... unless we host the CLR and tell it that PostSharp assemblies, and all GAC assemblies, are domain neutral. From this moment, they are loaded only once, and compiled only once. Technically, hosting CLR means writing a half a dozen of COM classes in C++ and somewhat tweaking an API that has been designed on-purpose for SQL Server 2005, not for PostSharp.

The results: I have a test suite of 135 micro-projects I run in MSBuild (that's part of the way you do unit testing of a build tool). The average execution time of PostSharp is the following (release build, no ngen):

  • Without Pipe Server: 1.21 s per project
  • With Pipe Server: 0.94 s per project
  • Difference: 0.22 s per project

So, theoretically, you should see some significant improvement if you have a lot of small projects (to give you an idea, PostSharp still takes 10x more time than the compiler itself).

In order to disable the Pipe Server, use the MSBuild property PostSharpUsePipeServer=False.


PostSharp 2.0 finally solves the multi-platform problem. PostSharp 1.5 worked fine with platform-neutral assemblies, but you had to tweak to support x86 or x64 specific platforms. This is now addressed in PostSharp 2.0. The platform is detected automatically, and the proper PostSharp process is started accordingly.

The same mechanism will allow a single distribution of PostSharp to target both the CLR 2.0 and 4.0. Unfortunately -- and I will disappoint more than one -- .NET 4.0 will not be supported in the first CTP. There are sometimes hard choices to be done, and we preferred to deliver higher quality than more features. Be patient! It's the next feature on the list. (I do confirm here that .NET 4.0 will be supported in PostSharp 2.0 -- but not in its first CTP).

Diagnostic Mode

Another area of improvement: PostSharp 2.0 is more supportable than previous versions. The installer (now a single package for both x86 and x64 platforms) will contain two builds: release and diagnostic. Release is fast, but is not able to trace and has no precondition checking. It's the version you use when everything is right. When something goes wrong, build your project in diagnostic mode: detailed logging will be available.

You can use the MSBuild property PostSharpBuild=Diag, or launch the PostSharp Diagnostic Console:

We are working close with guys of Gibraltar Software to make the support experience compelling. If you can't solve your problem yourself (or if you think it's a PostSharp's bug), you can send us support details, which we can then open using Gibraltar Analyst. Actually, PostSharp integrates with Gibraltar, and Gibraltar integrates with PostSharp. I have a long due post about that on my to-do list.


The way PostSharp 2.0 is started is significantly different than previously and has several advantages:

  • Build time improvement
  • Reliability of the assembly search algorithm
  • Multi-platform
  • Diagnostic mode with comprehensive logging and support for Gibraltar.

Happy PostSharping!


Comments (1) -

10/8/2009 7:30:32 PM #

I love the 'Diagnostic Mode' feature.

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