Localization is crucial for reaching out to a global audience, however, it’s often an afterthought for most developers and non-trivial to implement. Traditionally, game developers have outsourced this task due to its time consuming nature.
But it doesn’t have to be this way.
Yan Cui will show you a simple technique his team used at GameSys which allowed them to localize an entire story-driven, episodic MMORPG (with over 5000 items and 1500 quests) in under an hour of work and 50 lines of code, with the help of PostSharp.
Watch the webinar and learn:
- The common practices of localization
- The challenges and problems with these common practices
- How to rethink the localization problem as an automatable implementation pattern
- Pattern automation using PostSharp
Solving localization challenges with design pattern automation on Vimeo.
You can find the slide deck here: http://www.slideshare.net/sharpcrafters/solving-localization-challenges-with-design-pattern-automation
About the speaker, Yan Cui
Yan Cui is a Server Architect Developer at Yubl and a regular speaker at code camps and conferences around the world, including NDC, QCon, Code Mesh or Build Stuff. Day-to-day, Yan has worked primarily in a mixture of C# and F#, but has also built some components in Erlang. He's a passionate coder and takes great pride in writing clean, well structured code.