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Localization is crucial for reaching out to a global audience, however, it’s often an afterthought for most developers and non-trivial to implement. Traditionally, game developers have outsourced this task due to its time consuming nature.

But it doesn’t have to be this way.

Yan Cui will show you a simple technique his team used at GameSys which allowed them to localize an entire story-driven, episodic MMORPG (with over 5000 items and 1500 quests) in under an hour of work and 50 lines of code, with the help of PostSharp.

Watch the webinar and learn:

  • The common practices of localization
  • The challenges and problems with these common practices
  • How to rethink the localization problem as an automatable implementation pattern
  • Pattern automation using PostSharp

Solving localization challenges with design pattern automation on Vimeo.

You can find the slide deck here: http://www.slideshare.net/sharpcrafters/solving-localization-challenges-with-design-pattern-automation

 

About the speaker, Yan Cui

Yan Cui

Yan Cui is a Server Architect Developer at Yubl and a regular speaker at code camps and conferences around the world, including NDC, QCon, Code Mesh or Build Stuff. Day-to-day, Yan has worked primarily in a mixture of C# and F#, but has also built some components in Erlang. He's a passionate coder and takes great pride in writing clean, well structured code.
Yan's blog.

 

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